VRcher Changelog

by Chadderbox

Check out the game here: https://chadderbox.itch.io/vrcher

Upcoming

  • New modes

  • Bug fixes

  • Easier method to switch hands that the bow is in

1.0.4

I accidentally corrupted the entire project when I tried upgrading versions of Unity, but fortunately that is now fixed (thanks GitLab!). The project was backed up, but for some reason whenever I tried to revert it would corrupt all the textures and scripts.

A lot of the inner workings of the game have been slightly changed. The rendering stuff has changed, so we should get better performance, a lot of the scripts have had SLIGHT tweaks, so everything is looking good.

Unfortunately, I am back in school at the moment, and I have some important exams this year, so I don't know how much more I am going to get done.

I also don't want to make empty promises, but I am currently working on a multiplayer mode (it might end up spinning off, because I love the bow combat, but I want to work on art and stuff, so I might make it a new game under a different name).

Under the hood, a lot of work has gone on, mainly me trying to recover the project, but I hope that you like the update.

Fixed

  • Black screen bug on some devices.

  • Basic changes to some things.

1.0.3

Fixed

  • Fixed a NullReferenceExecption that would sometimes occur when sending leaderboard data (This was done by moving a call for a function in a static class from Awake() to Start(), in case you have this problem)

1.0.2

Fixed

  • Occlusion culling bug causing flickering of the environment.

  • Some players not being able to teleport (because of some controller incompatibility).

Changed

  • Colour of interactive objects has been changed to a shade of blue.

  • Rendering is now deferred, as opposed to using Unity's forward renderer. This has improved performance significantly.

  • Further optimisations to the main Update loop.

Note

My method of solving the "Occlusion culling flickering" bug was to turn off occlusion culling. This could affect your performance. If you have a beefy pc, you will not notice the frame dip, however users on the lower end may experience lower frame rates (but not frame dips). If you do experience a lower frame rate, please contact chadderbox4unban@gmail.com, and send your computer's specifications, your old frame rate, and your current frame rate. If the game becomes unplayable, I would advise reverting to an older version of the game. I do not think this will actually affect the performance, however I am writing this warning in case of an unexpected problem revolving around this. My PC specs are rather low end when it comes to VR, and I have not had any problems. If there was a frame drop after the fix, I have almost regained that loss by switching rendering modes. Have fun.

1.0.1

Changed

  • Implemented a potential fix for FOV flickering.

1.0.0

Added

  • The initial game is released.

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